5 #ifndef LYDIASYFT_REACHABILITYMAXSET_HPP
6 #define LYDIASYFT_REACHABILITYMAXSET_HPP
9 #include "game/DfaGameSynthesizer.h"
22 CUDD::BDD goal_states_;
26 CUDD::BDD state_space_;
40 const CUDD::BDD &goal_states,
const CUDD::BDD &state_space);
64 const std::string &nondef_filename)
const;
A synthesizer for a game whose arena is a symbolic-state DFA.
Definition: DfaGameSynthesizer.h:15
A maxset-strategy-synthesizer for a reachability game given as a symbolic-state DFA.
Definition: ReachabilityMaxSet.hpp:17
ReachabilityMaxSet(const SymbolicStateDfa &spec, Player starting_player, Player protagonist_player, const CUDD::BDD &goal_states, const CUDD::BDD &state_space)
Construct a maxset-strategy-synthesizer for the given reachability game.
Definition: ReachabilityMaxSet.cpp:8
MaxSetSynthesisResult run_maxset() const
Solves the maxset-reachability game.
Definition: ReachabilityMaxSet.cpp:57
SynthesisResult run() const final
Solve standard reachability game.
Definition: ReachabilityMaxSet.cpp:15
A DFA with symbolic states and transitions.
Definition: SymbolicStateDfa.h:18
Definition: Synthesizer.h:24
Definition: Synthesizer.h:16