5 #include <unordered_map>
23 const std::shared_ptr<VarMgr> var_mgr_;
24 const std::vector<int> initial_vector_;
25 const std::unordered_map<int, CUDD::BDD> output_function_;
26 const std::vector<CUDD::BDD> transition_function_;
27 const Player starting_player_;
28 const Player protagonist_player_;
32 Transducer(
const std::shared_ptr<VarMgr>& var_mgr,
33 const std::vector<int>& initial_vector,
34 const std::unordered_map<int, CUDD::BDD>& output_function,
35 const std::vector<CUDD::BDD>& transition_function,
36 Player starting_player,
37 Player protagonist_player = Player::Agent);
42 void dump_dot(
const std::string& filename)
const;
A symbolic tranducer representing a winning strategy for a game.
Definition: Transducer.h:20
void dump_dot(const std::string &filename) const
Saves the output function of the transducer in a .dot file.
Definition: Transducer.cpp:21